Articles Posted in Gaming Law

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Marco Guldenaar filed the provisional application from which the 196 patent application claims priority in 2010. The 196 patent application, entitled “Casino Game and a Set of Six-Face Cubic Colored Dice,” relates to “dice games intended to be played in gambling casinos, in which a participant attempts to achieve a particular winning combination of subsets of the dice.” The Patent Trial and Appeal Board affirmed the rejection of claims 1–3, 5, 7–14, 16– 18, and 23–30 the application under 35 U.S.C. 101 for claiming patent-ineligible subject matter. The Federal Circuit affirmed, holding that the claims are directed to the abstract idea of rules for playing a dice game and the only arguably inventive concept relates to the dice markings, which constitute printed matter. View "In re: Marco Guldenaar Holding B.V." on Justia Law

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IGT owns patents related to “wheel games,” casino gaming machines containing a secondary bonus game incorporating a spinning wheel. IGT sued Bally for infringement and Bally counterclaimed under state and federal antitrust laws. The district court denied motions for summary judgment on the antitrust issues, granted the motions that the patents were invalid and not infringed, and certified the patent issues for interlocutory appeal. The Federal Circuit affirmed. On remand, the district court granted summary judgment against Bally on its antitrust counterclaims. The Federal Circuit affirmed, stating that the undisputed facts were insufficient to establish the existence of a relevant antitrust market in wheel games. View "IGT v. Alliance Gaming Corp." on Justia Law